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IndieGameMusic.com

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You are free to download and listen to all music from IndieGameMusic.com, but you need to contact the author and request a license (even if a freeware license) before including it in your game and releasing your game - unless otherwise stated in artist profile or track info.

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Home Sweet Home

1:42

70 bpm

Easy listening

Music - single full track

 
 
 

Slow relaxing track with a little Christmas vibe. Available in MOD, XM, MIDI+SF2, SPC (XMSNES), MP3, OGG and WAV.
  • Christmas
  • Laid‑back
  • Peaceful
  • Relaxed
  • Intro story / animation
  • Title screen / Menu system
  • Game over
  • Highscore input
  • Highscore view
  • Game complete
FileFileinfoPriceMP3 previews
chip
4,812 bytes
  • 3 ch, 50 Hz
  • Chip music
  • Chip: Compatible with Amstrad CPC
  • Chip: Compatible with Apple 2
  • Chip: Compatible with Atari XL/XE
  • Chip: Compatible with MSX
  • Chip: Compatible with Oric
  • Chip: Compatible with Sharp MZ-700
  • Chip: Compatible with Vectrex
  • Chip: Compatible with ZX Spectrum
  • Music is loop-able, but also has an ending
€ 20.00 non-exclusive
[Arkos Tracker 2
midi + soundfont(s)
423 kb
  • 4 poly
  • Music is loop-able, but also has an ending
€ 20.00 non-exclusive
mod
216 kb
  • 4 ch, 8-bit, 26273 Hz PAL / 26515 Hz NTSC
  • MOD: Precise timing NOT required
  • Music requires/does smooth looping
€ 20.00 non-exclusive
mod
216 kb
  • 3 ch, 8 bit, 26273 Hz PAL / 26515 Hz NTSC
  • MOD/Chip/SPC: Has room for sound-effects
  • MOD: Precise timing NOT required
  • Music requires/does smooth looping
3-channel version to make room for sfx in channel 4
€ 20.00 non-exclusive
mod
118 kb
  • 4 ch, 8 bit, 20621 Hz PAL / 20811 Hz NTSC
  • MOD: Precise timing NOT required
  • Music requires/does smooth looping
LQ version for smaller filesize
€ 20.00 non-exclusive
mp3
2.0 mb
  • 160 kbps, 44100 Hz
  • Music is loop-able, but also has an ending
€ 20.00 non-exclusive
[Full
mp3
1.0 mb
  • 80 kbps, 22050 Hz
  • Music is loop-able, but also has an ending
€ 20.00 non-exclusive
[Full
ogg
1.4 mb
  • 160 kbps, 44100 Hz
  • Music is loop-able, but also has an ending
€ 20.00 non-exclusive
[Full
ogg
579 kb
  • 80 kbps, 22050 Hz
  • Music is loop-able, but also has an ending
€ 20.00 non-exclusive
[Full
spc
46,457 bytes
  • 4 ch, 16 bit, 22050 Hz
  • MOD/Chip/SPC: Has room for sound-effects
  • Music requires/does smooth looping
  • SPC: XMSNES engine (GPL license)
€ 20.00 non-exclusive
wav
18.8 mb
  • 16 bit, 48000 Hz
  • Music is loop-able, but also has an ending
€ 20.00 non-exclusive
xm
412 kb
  • 4 ch, 16 bit, 44100 Hz
  • Music requires/does smooth looping
€ 20.00 non-exclusive
[Milkytracker

Author: Roald Strauss   [Request this track]    [Request project work]    [View track & author details

About the author

Name:

Roald Strauss

Website:

http://www.dewfall.dk

Authors description:

I create tracks in many different filetype versions. Many of my tracks are available in multiple filetype versions, so there's a big chance my music is usable on your platform.

Here's a list of filetype versions you can find among my tracks, listed in filesize order big to small:

  • Lossless 16-bit 48000 Hz WAV for the gamedevs who wants the absolute best quality possible, and has no worries regarding filesize. Typically used only on the high-end platforms.

  • 160 kbps 41000 Hz MP3/OGG for the gamedevs who wants a good quality, but also cares about filesize. The most common format for modern platforms.

  • 80 kbps 22050 Hz MP3/OGG for the gamedevs who can settle for a reduced quality, because filesize is more important.

  • MIDI+soundfont for gamedevs who cares about both quality and filesize, and/or uses an older platform that doesn't support any of the above formats.

  • 16-bit 4-32-channel XM for the gamedevs who cares about both quality and filesize, and/or needs music to loop continuesly smoothly, and/or uses an older platform that doesn't support any of the above formats. You can also find playerlibs for almost any newer platform you can think of for this format.

  • 8-bit 4-channel MOD for gamedevs working on the good old retro platforms. Too many to list them all. At the same time, there's a 99% chance you can find a playerlib for any newer platform too for this format. Very small filesize, but obviously reduced in quality due to its 8-bit 4-channel limitation.


Apart from the above filetypes, you can also find some other more "exotic" filetypes amoung my tracks, such as SPC (for Super Nintendo SNES), XMF (eXtensible Music Format), GM MIDI (without soundfont) and Chip music in Arkos Tracker 2 format, usable on very old platforms such as the Amstrad CPC, ZX Spectrum, MSX and Atari ST.

Available for project work:

Yes! Artist is available for project work!   [Request project work]

Accepts paypal:

Yes! Artist accepts payments by Paypal!

Accepts bank transfer:

Yes! Artist accepts payments by bank transfer!

Payment notes: