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Hi there! I'm Barry van Oudtshoorn (barryvan, @bvanoudtshoorn). I write music in many styles -- everything from dance and trance to experimental, orchestral to ambient. Music's not my day-job, but I'm available to write bespoke music for your game or production -- just drop me a line if you're interested.
You can find more of my music on my website (http://barryvan.com.au) and on SoundCloud (soundcloud.com/barryvan).
Available for project work:
Yes! Artist accepts payments by Paypal!
No, artist doesn't accept payments by banktransfer.
Recent tracks by artist
You need to contact the author and request a track before using it, unless otherwise stated in artist profile or track info, even though it's available with a freeware license and can be downloaded.
Search results:
- Electronic
- 150 bpm
- 2:08
- Music - single full track
A simple background track built on a looping arpeggio. Suitable for looping.
Works in conjunction with Background #1 -- it has the same tempo, instrumentation, and structure, so you can mix between them easily. It's recommended that mixing be done at a multiple of 8 bars -- that is, at a multiple of 12.8s (12.8, 25.6, 38.4, 51.2, 64, 76.8, 89.6, 102.4, 115.2, or 128).
Preview: https://www.barryvan.com.au/music/igm/2016-08-30.mp3
Great for your main menu or an "overworld"; also good for short levels.
- #Depressed
- #Laid‑back
- #Melancholic
- #Monotonic
- #Mysterious
- #Neutral
- #Peaceful
- #Relaxed
- #Sentimental
- Intro story / animation
- Title screen / Menu system
- Ingame standard level
- Highscore input
- Highscore view
- Game complete
- ~192 kbps (vbr; avg , 44100 Hz
- Music is loop-able, but also has an ending
FREE for freeware
FREE non-exclusive
- 256 kbps, 44100 Hz
- Music is loop-able, but also has an ending
- Music requires/does smooth looping
FREE for freeware
FREE non-exclusive
- Electronic
- 150 bpm
- 2:08
- Music - single full track
A simple background track built on a looping arpeggio. Suitable for looping.
Works in conjunction with Background #2 -- it has the same tempo, instrumentation, and structure, so you can mix between them easily. It's recommended that mixing be done at a multiple of 8 bars -- that is, at a multiple of 12.8s (12.8, 25.6, 38.4, 51.2, 64, 76.8, 89.6, 102.4, 115.2, or 128).
Preview: https://www.barryvan.com.au/music/igm/2016-08-29.mp3
Great for your main menu or an "overworld"; also good for short levels.
- #Depressed
- #Laid‑back
- #Melancholic
- #Monotonic
- #Mysterious
- #Neutral
- #Peaceful
- #Relaxed
- #Sentimental
- Intro story / animation
- Title screen / Menu system
- Ingame standard level
- Highscore view
- Game complete
- ~192 kbps (vbr; avg , 44100 Hz
- Music is loop-able, but also has an ending
FREE for freeware
FREE non-exclusive
- 256 kbps, 44100 Hz
- Music is loop-able, but also has an ending
- Music requires/does smooth looping
FREE for freeware
FREE non-exclusive
- Ambient
- 72 bpm
- 2:30
- Music - building blocks multi-layer
A dirty, slightly crunchy soundset with melancholic overtones and very slight dissonance.
This is a set of "building-block" tracks that you can layer as appropriate. It's designed to be used in a semi-random programmatic environment. The "A" section can be looped indefinitely; the other five parts include a "fade out" bar at the end.
Suggested use:
1. Loop "A" (piano).
2. Each 8 bars (8 bars = 26.66666s), start playing one or more of the other sections, allowing any that are already playing to continue until finished.
Five parts are included:
"A" -- Piano. 4 bars, no tail.
"B" -- Flute. 8 bars + 1 bar tail.
"C" -- Pipes. 4 bars + 1 bar tail.
"D" -- Drone. 8 bars + 1 bar tail.
"E" -- Percussion. 8 bars + 1 bar tail.
"F" -- Kalimba. 8 bars + 1 bar tail.
The audio is available uncompressed (wave), or in mp3/ogg format on request.
- #Depressed
- #Melancholic
- #Peaceful
- Intro story / animation
- Title screen / Menu system
- Ingame standard level
- 192 kbps, 44100 Hz
- Music requires/does smooth looping
Available in other formats on request.FREE for freeware
FREE non-exclusive