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Converting MOD/S3M/XM/IT to SPC with SNESMOD

There exists a nice converter tool called SNESMOD which can convert an Impulse Tracker file to a Super Nintendo format.
This means you can use this converter to create a Super Nintendo compatible track, if you have created a MOD, S3M, XM or IT file, as long as a few criterias are met. You just have to first convert your MOD, S3M or XM to IT. This is easily done. Simply load the MOD/S3M/XM with Schism Tracker, and save it as IT.
You can also do it with OpenMPT. Just load the track, switch filetype to IT and save again. But notice: OpenMPT defaults to compressing the samples with the IT format, and then SNESMOD won't work. So if you want to use OpenMPT to make a SNESMOD compatible IT file, you need to go to View -> Setup -> Advanced. Then search for ITCompression, and set both ITCompressionMono and ITCompressionStereo to 0.

Before saving as IT though, we have to make sure the track sticks to a few SNES-specific rules:

Since all loops need to be a multiple of 16 frames, you may need/want to resample your samples, if you didn't already use sample-rates that are "compatible" with such 16-frame blocks. Otherwise you may end up with clicks'n'pops due to mismatching loops, and/or the tone may be out of tune with the other instruments. You can read more about that at NES Doug's site.

SNESMOD converts the IT file to an SPC file and some binary files. The SPC file can be considered a kind of preview; "proof" that it works. It plays with VLC and can also be loaded on the SNES. But it's the binary files the game-developers will want to add to their game project.

The Super Nintendo lacks volume-ramping just like Amiga does. So any trick you may have applied to the MOD version of your track to reduce clicks'n'pops should also apply to the SNES version nicely.

Link

SNESMod


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